Red Shards (Boss will be red) - ***Be 5 yards away from them or take damage. During shockwave, they are not immediately destroyed but rather do a 15 radius damage wave that does high damage.
Green Shards (Boss will be Green) - Low pulsing raid-wide damage
Acidmaw Scorpid - Pool of acid where is stands and where it dies. ***Tank them outside of where you tank the others.
Arcanoslash - Instead of disappearing, they will stay for 15 seconds. ***Stack 2 tethers on top of each other before moving away. Previous 2 tethers would be gone when you move back to that position. If trouble healing this, we can do 3 positions, moving to a new point each time, however the raid will need to make sure to stay behind the boss when we do - or try Inx tanking.
1. Move away from Red Shards (5yrds) - especially after shockwave (15yrds).
2. Kill Acidmaw Scorpid outside of melee stack point.
3. Tank stack tethers 2 and back - feeling this out.
Work in Progress --- Alpha reviews + Dungeon Journal
?? Not in dungeon Journal - alpha info
Deal with adds, avoiding the front of the boss, working in a very small space, requiring quick reactions and spatial awareness.
1. AOE blue adds first, and quickly, then red. (Can try stacking them all up together - away from boss)
2. Hide behind broken shards before Shockwave comes out.
3. Tank move 10 yards away when tethered with Arcanoslash.
4. Raid move out of the front of the boss for Focus Blast.
5. Exoskeleton - when removed, stunned for 10 seconds and take increased damage - Lust
Focused Blast - ***Side step around the boss (without going in front of the boss)
Arcanoslash - (comes in a series of 3 & covers 108 degrees in front of him)***Run out 10 yards from location to break. Should be only on tanks, but if others accidentally get it, be aware of where you run to break it.
Crystalline Fragments - Break off boss, creating the Broken Shard at that location, and inflicts 250,500 arcane damage to all enemies upon impact.
Crystalline Scorpid (Blue) - Energy Surge. **Do not want more than 5 stacks. Can slow/knockback.
Volatile Scorpid (Red) - Scorpid Swarm (affecting blue - stacking.). Explode upon death, damaging anyone within 15 yards. ***Can 3 tank, boss tank taunts reds, separating them from blue). AoE Blue's down.
Last edited by *~Lily~* on Tue Feb 21, 2017 4:07 pm; edited 4 times in total
Replay - 3 people got knocked back, spawning more adds for each shockwave (2 on the 3rd & 4th shockwave) - you can watch it happen at 0:58 , 1:58, 2:58, & 4:00.
Not enough healing going out during the 75 % and 50% adds phase, Adding HTT for 1st set of adds after 75%, and Tranq & Revival on 2nd set of adds after 50%, and AM on the 3rd set after 25%.
Time on normal is around 1:30, 2:30 & 3:30 might be longer on heroic.... possible to fit AM on first and 3rd sets if we span 3 minutes.