High Botanist Tel'arn
Coming Soon! --- Work in progress
Each Phase adds an additional boss (shared health pools), thus adding more mechanics.
1. Get out of Solar Collapse, and move away from Controlled Chaos.
2. Run Parasitic Fetter people out, dispel them, switch and stun/slow adds, while fixated people run away in same direction.
3. Kill right back Plasma Sphere, wait 5-6 seconds, then back left Plasma Sphere, LEAVE 3rd one completely alone.
4. Soak up the spores, move boss out of healing pool on the ground, and jump in a circle with Call of the Night de-buffed player.
Phase 1
Recursive Strike - Keep them as low as you can. (both tanks will continuously take the damage)
Solar Collapse - Quick reactions - get out asap while avoiding them as they collapse
Controlled Chaos - Get out of the circle, and heal up the damage.
Parasitic Fetter - Dispel first person and everyone hard switch to adds (Parasitic Lasher - Rampant Groth) - fixated person get away from them. (If they reach someone, the de-buff will be applied and have to be dispelled thus starting the whole process over with more adds. Try to go same direction as other fixated person)
Phase 2 (75%)
Arcanist Tel'arn
Flare - Everyone stay 4 yards from tanks and tanks from each other (but keep bosses on top of each other)
Solar Collapse -
Summon Plasma Spheres - Kill first 2/3 orbs leaving 5-6 seconds between deaths (so heals can heal up the damage before next one), leave last to explode on its own. LEAVE the 3rd alone - Don't dot it. - Plasma Explosion upon death.
Phase 3 (50%)
Solarist Tel'arn
Toxic Spores - Immune soak as many as possible (Maybe focus on side of room first?)
Grace if Nature - Move boss asap out of pool. (He stops to cast this, so you can pre-move while hes casting it to get him out faster as soon as hes done)
Call of the Night - One person stand in circle with de-buffed person - stick with them and move with them.