Krosus
Mythic Changes
2 tank, 3 heals, 15 dps, favoring single target dps, maintaining enough ranged to soak burning pitches. 600k dps per person (to boss only) to make 6 min enrage timer.
Burning Pitch - #1 reason to wipe on this.
Big adds explode in 10 seconds - prioritize these.
Soak into 6 sections. (can soak 2 with full health; 3 needs a personal)
Note every other beam, and move in advance at a good time in your rotation.
Healing CD's-
2nd set of burning pitches with Orb then 5th slam. (HTT with pitches, then run from person with orb, and aura of sacrifice (slightly late), to also cover 5th slam 5 seconds after orb.
On last section of the bridge;
First orb is followed by a slam. SLT and tranq.
Pitches - soak the outside ones, leaving middle ones (unless someone has immunities to soak) . AoE stun and dps.
Second Orb, with slam: AM
Third Orb: Healing Tide
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
He knocks off parts of the bridge as the fight goes on, so you need to damage him before you run out of bridge.
1. Run Orb of Destruction far out of the raid.
2. Soak the Burning Pitch swirlies and kill adds that spawn.
3. Move back on every 3rd fist slam to avoid falling off the with bridge.
Searing Brand - Tank just run in circles just outside of melee. **Also de-buff increasing physical damage by 100% requiring tank swap.
Fel Beam - Just side step to other side to avoid beam (his hand goes up on the side he's going to do it on.
Orb of Destruction - Run as far out from raid as you can. (can be super cheese with lock gate)
Burning Pitch - Stand inside the swirly patches to avoid Burning Ember adds that will spawn and cast Felblast if you don't. If we get adds, switch and kill immediately. Harder at the beginning because there is more space on the bridge to cover. Maybe pre-spread to back before timer if needed.
Slam - Every 30 seconds; Tanks stand in both swirlies on the ground under fists to avoid extra raid damage if not soaked. After he's done this 3 times, 1/4 of the bridge will collapse. Everyone needs to move back so they don't fall off, plus no one to soak fists, so aoe raid damage.
Bridge Drop off's:
1. 90 seconds > 2. 180 seconds (3min) > 3. 270 seconds (4.5min) > 4. 360 seconds (6min)
Isolated rage - Make sure someone is always in range.
Last edited by *~Lily~* on Sun Mar 19, 2017 6:37 pm; edited 1 time in total
We were losing melee when adds were up out in ranged because they were getting casts off. Interrupts for all 6 attempts.
Also watching the replay for pitch and ranged really aren't doing a great job of getting spread to the back to soak those. Actually - the healers are getting ones further back than a lot of the ranged... which is okay for DPS, but not when melee are dying and they could be getting more heals.
Check this attempt out at 50 seconds in. 3 healers were in the very back. Gab and Eiri were low from Felburst cast, and then they died from slam.
This attempt at 2:15. Three healers in the back and 3 ranged in the middle. Tons of adds spawn in the back, and within a few seconds 5 people die. Check out interrupts, and note pitch adds 5,6 and 7 were not interrupted and all cast on melee targets who all died right after.
Moral of the story;
1. Lets have ranged DPS do a better job of pre-spreading to the back of the room, and healers need to hover mid, to be in range of melee and tanks. (I called out to move back there before the cast happened ranged!)
2. When adds do spawn - please get interrupts. Zap call back right and ille back left or something and so on... lets work it out.
Om I had the logs all posted with this info and it timed out and dint post /cry
2nd time around...
Attempt 6
Check out replay @ 50 sec into the fight. Three healers are in the very back of the room, far out of range of melee and the tanks, and 3 ranged dps are still up in the middle. Shortly after adds spawn, melee is low from fel damage, then slam finishes 2 of them off right after.
Attempt 6 pitch damage: https://www.warcraftlogs.com/reports/zGNyVPKbW1C39ncM/#type=damage-done&target=158&fight=39
Attempt 5
Replay at 2:15. Burning Ember 3,4,5 & 6 all got their casts off and ruined 5 people.
Attempt 5 pitches: https://www.warcraftlogs.com/reports/zGNyVPKbW1C39ncM/#type=damage-done&target=158&fight=38
--- website isn't loading so Im copy pasting the rest from google... sorry its not pretty.
We were missing Ash and TGH and Suiqe last night. I think we might sit our lowest dps for this encounter and try to skew the numbers a little bit. We will see who is here tonight and how we can balance the raid with heals.
We might also just take our top 14 consistent dps for this and sit a healer, and a couple more dps that don't shine on movement fights, and knock it down to 20 to knock this one out. I will wait for Cruetons review before we decide.
Last edited by *~Lily~* on Wed Jan 25, 2017 1:21 pm; edited 1 time in total
Mythic Video:
https://www.youtube.com/watch?v=wbKBcQCpNio
A log of a kill with 5 seconds to spare. They have an average item level of 900, while we currently have an average of 896.
https://www.warcraftlogs.com/reports/VwR6WvZ7kn3q8tY9#view=analytical&type=damage-done
We need an average of 630K dps across 15 dps. The three healers doing 50k and tanks doing 250k.
Based on the video, there is a very specific pattern to all boss abilities. We should learn this pattern in Heroic and master it. I will write this up soon.
Here are the timings for Heroic. They are different on Mythic, but still follow a pattern.
After the first beam, it always alternates. So you can move preemptively during a GCD. This should increase dps.
Segment 1
0:08 Beam
0:20 Orb
0:30 Slam1
0:37 Beam
0:50 Pitch
1:00 Slam2
1:07 Beam
1:20 Orb
1:30 Slam3
Segment 2
1:43 Orb
1:52 Beam
2:00 Slam1
2:08 Beam
2:15 Pitch
2:24 Beam
2:30 Slam2
2:38 Beam
2:45 Orb
2:54 Beam
3:00 Slam3
Segment 3
3:12 Orb
3:21 Beam
3:30 Slam1
3:37 Orb
3:45 Pitch
3:52 Orb
4:00 Slam2
4:07 Orb
4:16 Beam
4:23 Orb
4:30 Slam3
Segment 4
Boss dead